Myst.Ery


Hello there! My name is Ery, and I am an aspiring Game Designer with a passion for transforming ideas into a reality. I am eager to learn, adapt, and continually grow in this field of Game Design. Every challenge is an opportunity to create something extraordinary, and I can’t wait to bring immersive experiences to life that inspire and connect people.

Skillset:

  • 3D Modeling (Primary Skill), Sculpting, Texturing, Basic Animations (Blender, Adobe Substance Painter)

  • Concept Art/Illustrator (Clip Studio Paint, Adobe Photoshop)

  • Graphic Design, Vector Art, Photo Editing (Adobe Photoshop)

  • Basic Knowledge in Programming (C#) Unity

> PORTFOLIO <


// DIGITAL ART _ CONCEPT ART


I specialize in a semi-realistic art style, often centered around Gothic horror or Souls-like aesthetics. I excel in concept art and character design.

// 3D _ PROJECTS


// GAME_CHARACTER


The main character for a game under development, " Paper Trails " is part of a personal passion project with a small team. I created the character from scratch to a game-ready model, complete with face rigs, making it fully animatable.

// PRODUCT ADVERTISEMENT

"A coffee commercial project I just started is still under development, but here are the graphic designs & the 3D Model I've made for fun!

> COLLAB GAMES <


// RoJam : Roblox Game Jam

A game hosted by the RoDevs Community (2025). I worked with a great team to create this game under the theme "Shift Happens", where the player works in an unusual DVD rental store throughout their shift. I served as the primary 3D modeler, creating all of the 3D assets for our game Dead End Rentals.


// Jandel's : Roblox Game Jam

A game hosted by Jandel (2025). I worked as their 3D modeler and also contributed to some of the animations. We created this game under the theme "Retro-Slop", inspired by Tomb Raider, with a focus on a low-poly aesthetic and stud textures.


// SNAP! POLTEROID

School Project Narrative Game Prototype — Collaborated with KERBEROS STUDIOS as the 3D Asset Artist, responsible for designing and creating all 3D elements, including the environment layout, room, and selected props. Navigate the this linear story of Kiki, who photographs ghost for a living to rescue their souls from the haunted homes.


// LILY'S DRAMATURGY

School Project — Collaborated with KERBEROS STUDIOS! on a casual game where players navigate the daily challenges of a shy introvert, helping her make it through the day. Served as one of the 2D Asset Artists, contributing to the visual design and creation of game assets. Play the Alpha release. if youre interested for the Alpha released game click HERE! ^^


// THE HAUNTING

School Project Horror Game Prototype — where players choose their fate through tarot cards in an attempt to escape an unending nightmare while being pursued by their own monster. Served as the Asset Artist, specifically creating the card deck’s illustrations and animations using Clip Studio Paint and Blender.


// HIDDEN GEM BARRAGE

First School Project Prototype — A bullet hell game developed in collaboration with a partner. Contributed as both programmer and pixel artist/animator, handling gameplay implementation and creating original pixel art assets and animations.